Monday 13 April 2015

The World of Birdlife - 13/4/15

This weekend I've been working hard to make sure our world looks and feels how we want it to. I don't want little details to distract the player from the overall experience. Adding lots of little things to the world to make it feel more natural, more real.

Little things like opening the lid of a trash can to littering the floor around it with trash.


To making a bus stop so that the street doesn't feel so empty.


To adding water to the bird baths around the city so that if a player inspected it would feel more genuine.


Even adding chimneys to the factory in the town.


As a designer, I know these things aren't necessarily crucial, but I know that as a player I always appreciate attention to detail. It does two things, adds immersion to the game, helping the player to enjoy the game far more than they could have without, and it also shows that you actually care about your craft. 

Little things like this also make the overall experience feel more rewarding for myself. I really enjoy looking at a world I've put together and feeling proud that it came from my mind.

Of course, I could not have done this without my amazing team of programmers, audio students, graphic designers and animators/modelers, they have all done an amazing job and without them this game would be nothing, but as a group we've created something I feel all of us can be happy with. 

Now, the question is, how do we polish it enough so that the message we're trying to deliver is powerful. That is what we will likely be focusing on in the coming weeks and I'm looking forward to it.

Thanks for reading.

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